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- Name
- ----
- MovieBr1□□Max:
-
- Strings
- ------
- Macromedia Director
-
- Script Channel Commands
- --------------------
- set the movieRate of sprite 10 = 0
- --
- go to "Movie3"puppetSound "PMBGM"
- --
- play donequitgo to the frameplay "Panic"go to the frame + (the movieRate of Sprite 10 = 0)go to "Menu"go to the frame + 1Global Scene_G
- if Scene_G = 1 then
- go to the frame
- else
- put 1 into Scene_G
- go to "MovieW"
- end ifpuppetSound 0
- go to movie "Menu"Global Scene_G
- if Scene_G = 2 then
- go to the frame
- else
- put 2 into Scene_G
- go to "MovieW"
- end ifgo to "Start"Global Scene_G
- put clickOn()-5 into Scene_G
- puppetSound 0
- --
- put "Movie"&Scene_G into Marker_W
- go to Marker_WGlobal Scene_G
- put clickOn()-5 into Scene_G
- puppetSound 0
- --
- go to "movieW"Global Scene_G
- if Scene_G = 3 then
- go to the frame
- else
- put 3 into Scene_G
- go to "MovieW"
- end ifplay donepuppetSound 0
- play "MPanic"set the type of sprite 10 = 0
- --
- play "WPanic"nothingGlobal Config_G
- if item 1 of Config_G = 1 then
- go to the frame + 3
- else
- go to the frame + 1
- end ifGlobal Config_G
- if item 1 of Config_G = 1 then
- go to the frame + 6
- end ifGlobal Config_G
- if item 3 of Config_G > 0 then
- put 255/5*integer(item 3 of Config_G) into Volume_W
- set the volume of sprite 10 = Volume_W
- else
- set the volume of sprite 10 = 0
- end if
- --
- set the movieRate of sprite 10 = 1set the movieRate of sprite 10 = 0
- --
- go to "Movie1"Global Config_G
- put 255/5*integer(item 3 of Config_G) into Volume_W
- set the volume of sound 1 = Volume_W
- updatestage
- --
- puppetSound "PMBGM"set the movieRate of sprite 10 = 0
- --
- go to the frame + 1set the movieRate of sprite 10 = 0
- --
- quitset the movieRate of sprite 10 = 0
- --
- go to "Movie2"go to "Start2"set the type of sprite 10 = 0Global Config_G,Scene_G
- set the type of sprite 10 = 16
- set the height of sprite 10 = 360
- set the width of sprite 10 = 480
- --set the locV of sprite 10 = 225
- --set the locH of sprite 10 = 320
- --
- put "Movie"&Scene_G into Movie_W
- set the castNum of sprite 10 = the number of cast Movie_W
- updatestage
- --
- if item 3 of Config_G > 0 then
- put 255/5*integer(item 3 of Config_G) into Volume_W
- set the volume of sprite 10 = Volume_W
- else
- set the volume of sprite 10 = 0
- end if
- --
- play doneGlobal Config_G,Scene_G
- puppetSprite 10,TRUE
- updatestage
- --
- set the type of sprite 10 = 16
- set the height of sprite 10 = 360
- set the width of sprite 10 = 480
- --set the locV of sprite 10 = 100
- --set the locH of sprite 10 = 200
- --
- put "Movie"&Scene_G into Movie_W
- set the castNum of sprite 10 = the number of cast Movie_W
- updatestage
- --
- if item 3 of Config_G > 0 then
- put 255/5*integer(item 3 of Config_G) into Volume_W
- set the volume of sprite 10 = Volume_W
- else
- set the volume of sprite 10 = 0
- end if
- --
- set the movieRate of sprite 10 = 1set the movieRate of sprite 10 = 0
- set the type of sprite 10 = 0
- --
- go to "MovieW"
-
- vwci
- ----
- 1025: □Mstage_S
- 1026: □Mstage_B
- 1027: □backRGB
- 1028: □retRGB
- 1029: □quitRGB
- 1030: □panicRGB
- 1031: □MVTake1
- 1032: □MVTake2
- 1033: □MVTake3
- 1034: □Loading
- 1035: □PanicG
- 1036: □Black
- 1037: □PMBGM
- 1038: □Movie1
- Max:MOVIE:□Y1.MOVMooV
- 1039: □Movie2
- Max:MOVIE:□Y2.MOVMooV
- 1040: □Movie3
- Max:MOVIE:□Y3.MOVMooV
-